As noted above, a video license agreement may involve multiple parties. It is therefore very important that each party is aware of its rights and duties. Developers and video game publishers want their work to reach a good level of acceptance, which gives them more revenue. Video game licensing agreements are generally international. The likelihood that the parties, i.e. the licensee and the licensee, come from different regions, is quite high. That is why this clause is very important to both parties. The law that the agreement must be interpreted and interpreted should be explicitly mentioned. If the minimum definition of the licence is not met, the licensee may also impose the licence and enter into a new licence with another party. All the terms of any renegotiation or change in the royalties payable may also be included in the agreement. The licensee can also prevent the use of the license on specific platforms or devices. For example, some features differ from FIFA 19 for different devices such as mobile phones, PCs and PlayStations. In addition, FIFA can only provide a provision limiting the release of the game with certain platforms such as Sony`s PSP or Microsoft`s Xbox for EA sports.
In the representation clause, the licensee defines all the rights available to him. For example, Electronic Arts, known as EA Sports, obtains FIFA licenses for the use of the FIFA brand and other related brands. Therefore, EA Sports can use the name and trademarks of FIFA in its game. Z.B. in FIFA games, FIFA EA Sport may order to place its logos in game copies. The licensee may also add a provision relating to the preservation and protection of the value of its trademarks. While PES, a rival football match that has many similarities with FIFA, cannot use the name “FIFA” in its game. In addition, they were unable to obtain certain licenses from different football leagues and teams for the use of their brands in video games. The competition between different gaming companies is quite intense. These entities are therefore always interested in receiving additional protection for their creation.
Obtaining patents for their work guarantees this additional protection. But patents are generally overlooked by the video game industry in the face of immense difficulties in obtaining them. Software codes are only patented when they lead to technological innovation.